adamofdarkness: (✞ lightning strikes twice)
DARK SCHNEIDER ([personal profile] adamofdarkness) wrote2014-12-01 01:11 am
Entry tags:

INFO | MAGIC

[x] Fiery Power Blast of The Damned
Type:
Destruction (Fire)
Range: Medium
Explanation: Damned creates a magic bomb in the palm of the caster's hand, which detonates outward. Its impact is so enormous that it can easily topple castle walls, and shreds living things with heavy armor or thick skin to a pulp. Unlike Iron Lightning Anthem, however, Damned kills and maims indiscriminately, so in close combat care must be take not to injure one's friend. It is said that only a handful of high-leveled wizards can cast this spell.
[Incantation: DAMNED!]


[x] Balvolt's Thunderous Blast
Type:
Destruction (Air)
Range: Short to Medium
Explanation: Balvolt creates an extremely powerful electromagnetic disturbance within the caster's magical aura. Within this space, electrical energy is concentrated by rapidly changing the atmospheric pressure in that constant direction, then channeling into the opponent. Normally this causes a lightning bolt to strike them from the sky. The average Bavolt spell generates approximately 20,000 volts of electricity.
[Incantation: Slayerd, Slayerd.. Dark thunder of Balmor! BALVOLT!!]


[x] Venom
Type:
Destruction (Darkness)
Range: Short
Explanation: Venom is designed to destroy living things. Anything caught in its area of effect is rapidly dissolved by destructive enzymes conjured from the Gates of Darkness, which continues until the body is completely disintegrated. These enzymes are neutralized are neutralized only when all living matter is destroyed. In addition, victims spontaneously combust and are consumed by flames. Although extremely power, an interesting characteristic of this spell is that anything outside its range is completely unaffected. Dark Schneider is the only living known wizard that can perform this spell.
[Incantation: Zazard, zazard, scron-rono sook.. Burn in the depths in the pits of darkness, let the fires of hell take you! Let the fires become my sword and strike you down! VENOM!!!]


[x] Charm
Type:
Enchantment (Mental)
Range: Short
Explanation: Strips the subject(s) of their good judgment and makes them believe that they are the caster's best friend or ally. They will gladly reveal secrets or cooperate with most requests. However, this spell only works on beings of human size and at least human-level intelligence.


[x] Guns and Roses
Type:
Creation (Fire)
Range: Short to Medium
Explanation: Conjures a large wall of flames. Although the wall can appear in almost any location the caster desires, it cannot manifest in an area already occupied by landscape features such as water, trees, or buildings. In other words, it works best on solid, level surfaces. The size and heat of the flames varies widely based on the power of the wizard. The temperature ranges from 500 to 1000 degrees Celsius.
[Incantation: Explosive wall of Guns and Roses!!]



[x] Iron Lightning Anthem
Type: Destruction (Air, Fire)
Range: Short to Long
Explanation: Creates several magic missiles, which launch towards the enemy from the palms of the caster's hands. The number of missiles varies depending on the power of the caster. When used against multiple targets, the missiles can spread out to attack all targets, striking their vital points. The missiles also hone in their own targets, making it impossible to take cover behind objects such as rocks or trees.
[Incantation: Bullets of light, strike my enemies! Iron Lightning Anthem!]


[x] The Endless Fiery Hell of Sodom
Type:
Destruction (Darkness)
Range: Medium
Explanation: Causes numerous slashes through the air itself. As the caster raises his arm, magical energy builds up without it, blasting forth when the arm is lowered in the form of an air disturbance capable of disemboweling most targets. The target is sliced in parallel cuts.
[Incantation: Sukiss... suratt... shumega... Megadess! The Endless Fiery Hell of Sodom!]


[x] Mace
Type:
Transmutation (Elemental)
Range: Touch
Explanation: Opens locked and bolted doors, including sealed by magic. In the case of doors with multiple locks, this spell only picks one lock per use.
[Incantation: Blonde obsession... Open to my Mace!]


[x] Evil Blaze of Burning Exodus
Type:
Transmutation (Fire, Air, Darkness)
Range: Medium
Explanation: Opens a temporary gateway to the deepest levels of Hell, Advan, and Gehenna. Flames burst forth from the depths, transforming the caster's body into pure heat (without harming the caster), and propelling the caster forward in a body slam to destroy the target. The heat generated can reach to 20,000 degrees Celsius, evaporating rock and disintegrating almost anything into molecular gas. It is said that even amongst the highest-level wizards, there are hardly any who can wield this spell.
[Incantation: Boo-ray, Boorayn Dead... (You who are mindless...) Obey your oath of blood, come forth from the land of Advan... Let the fires of Gehenna turn you to ash! EXODUS!!!]


[x] Mega Deth
Type:
Destruction (Air, Earth)
Range: Long
Explanation: Conjoins the opposing elementals of the Earth and Sky, causing a huge explosion which can destroy large structures such as castles and fortresses. The target is destroyed by a combination of earthquakes and bolts of lightning, with destruction totally approximately 100 times that of Fiery Power Blast of the Damned. Because of the sheer enormity of the destruction, the caster is likely to be endangered as well.
[Incantation: Spirits of the earth and air! Honor the ancient pact and fulfill your destiny! MEGA DETH!]


[x] Boiling Blood of Voivolt
Type:
Destruction (Darkness)
Range: Medium
Explanation: Boils the target's bodily fluids, usually causing death. The spell generates an electrical field within the air surrounding the caster, from which a powerful electromagnetic pulse is gathered in the caster's hand and strikes the target. The resulting energy causes the molecules in the target's body to vibrate at tremendous speeds, boiling them from the inside in a few seconds. The effect is similar to being instantly microwaved.
[Incantation: Seek and destroy! Boiling Blood of Voivolt!]


[x] Intelipperi's Fire Ball
Type:
Destructive (Fire)
Range: Short
Explanation: Produces approximately 10 magic mini-bombs, each with the approximate power of a hand grenade. Although the individual bombs are small, any one is sufficient to kill more human-sized targets.
[Incantation: Intelipperi's Fire Ball!!]


[x] Rainbow's Mystic Arrow
Type:
Destruction (High Ancient Magic) *
Range: Long
Explanation: Creates magical arrows of light, which split and pierce multiple targets. With speed and power approximately 50 times that of Iron Lightning Anthem, the bolts of Rainbow's Mystic Arrow are so fast they virtually impossible to see with the naked eye, and easily penetrate steel armor and the other protection. This particular spell invokes the ancient god Black More.
[Incantation: From the silver mountain to the gates of Babylon.. feel Rainbow's Mystic Arrow!]


[x] Thunder Riot
Type:
Destruction (Air, Darkness)
Range: Medium
Explanation: Produces plasma between the two arms of the caster, which is discharged onto the target in the form of extremely powerful electrical rays. Multiple rays fan out from the caster to the target, for a total of approximately 60,000 volts of energy (three times that of Balvolt), enough to instantly kill almost any living thing. Even if the target survives, they may suffer lasting damage to their nervous system.
[Incantation: Prince of the realm of magic, mighty Tonimoore, fulfill the pact of ancient days... Raging Billows! Thunder Riot!]


[x] Blue Nail of the Accused
Type:
Geas (Darkness)
Range: Touch
Reagent: A bat's wing
Explanation: Forces the subject to perform a particular action, as specified by the caster, or be turned into a toad. (The caster can also choose to simply make the subject be their slave.) The spell is permanent until the condition is fulfilled or the subject commits suicide. The spell materializes in the caster's fingernail, which crawls from the caster and embeds itself in the subject's hand as a blue nail. If the subject disobeys the caster, or even thinks of doing so, the nail changes from blue to purple, and finally crimson red. When the nail is completely red, the subject is permanently transformed into a toad, with no known means of reversal.
[Incantation: Hear me, Ki Obos Plataro, King of the night, demon king, flying on bat wings. Forge this pact with your might! ACCUSED!!]


[x] Raven
Type:
Transportation (Wind)
Range: Personal
Explanation: A second-tier flight spell, Raven allows the caster to fly freely at high speeds. It is said that the highest-level wizards known an even more powerful flight spell which can surpass the speed of sound, but there is known record of this spell ever having been used.
[Incantation: Wa-Quo! Celestial flight! Raven!]



[x] Da Folla
Type:
Summoning (Fire)
Range: Short to Long
Explanation: Conjures Salamanders (fire spirits) from the Elemental Plane of Fire, binding them to server the caster. Constantly surrounded by intense flames, Salamanders use heat resistant spears as weapons.
[Incantation: Fire spirits, out of the sun! Elemental flame, heed my cry! Da Folla! Rings of Fire!]


[x] Vengeance: Thunder Cannon Wave
Type:
Destruction (Air)
Range: Short to Medium
Explanation: Creates a magical plasma ball in the wizard's hands and propels it forward at high speeds. Like a high-speed cannonball, Vengeance leaves a gaping hole through anything it hits. After the target is struck, it explodes from hydrostatic shock.
[Incantation: Vengeance! Thunder Cannon Wave Attack!]



[x] Earth Bursting Flame Crash Magnum
Type:
Destruction (Earth, Fire)
Range: Medium to Long
Explanation: Rends the ground in the target location, causing the raw elemental energy of the earth to burst forth. The energy explodes from the ground in the form of flames, destroying anything nearby.
[Incantation: Great earth, spew forth flame! Earth Bursting Flame Crash Magnum!]


[x] Mortal Sin
Type: Summoning (High Ancient Magic)
Range: N/A
Explanation: Activates a golem, which must be created in a separate ritual. The spell requires a summoning circle made from the caster's blood, which opens a magical pathway between the caster and the golem. Once animated, the golem faithfully obeys all orders of the caster.
[Incantation: Mortal, mortal... dehlu dehlu fass... I command thee, faithful servant, answer your master's command! Mortal Sin, let the golem awake!]



[x] Halloween: Seven Keys of the Guardian Gods
Type:
Destruction (High Ancient Magic)
Range: Long (Infinite)
Explanation: Converts a massive amount of magical energy into destructive force. By opening the Seven Gates of Hell at the same instant, and collection and concentrating the resulting energy in the body of the caster, Halloween discharges the entire force in the direction of the caster's palms. In scientific terms, this produces a phenomenon similar to particle accelerator, accompanied by a pulse impact, the energy can measure 10 MeV (mega electron volts). Since the spell produces a massive backlash, the caster is advised to use a magical protective shield before casting. Lastly, the spell is strongly affected by the moon's cycle, and can be used most effectively during the time of the new moon. If the spell is not used with care and at the proper time, the caster as well as the target will take massive damage.
[Incantation: Kaizard, aruzard, kisku.. Hansuy glos silk! Unleash total destruction! Sages of Hades! And open the gates of hell! HALLOWEEN!]


[x] Black Sabbath Dawning
Type:
Destruction (Darkness)
Range: Medium
Explanation: A Forbidden Spell**. Produces a contained nuclear blast. First, the target area is surrounded by a spherical magical barrier. Then, random matter is teleported to a point within the target already occupied by the other matter, causing atomic fusion and a nuclear explosion. The protective shell prevents heat and radiation from escaping to the outside area, but within the sphere the nuclear attacks ricochets, generating a thermonuclear reaction of several million degrees Celsius. When the target is vaporized, the remaining energy and superheated air is blasted into another plane of existence. There is no natural objects in existence which cannot be destroyed by this highly feared spell; indeed, some say that this spell could destroy the world.
[Incantation: Hear me, of dark ones! Hear me, oh void! In Hades' flames and Sabbath's lies, in paranoid dreams that never say die... eternal idol of heaven and hell, from volume four cast Eisenmann's spell! Ojji... Daiommi... Geeza... Hades' Flames Arise! Nuclear Death! Black Sabbath Dawning!]


[x] Ed Zepelion: Starving Demon Hell
Type:
Summoning (High Ancient Magic, Darkness)
Range: Medium
Explanation: A Forbidden Spell which opens a gateway to the demon world. First, the target area is surrounded by a spherical magical barrier up to 50 meter in diameter, depending within the barrier, from which emerges an infinite number of devouring demons. The demons consume every organic thing within the barrier, bones and all. Although Ed Zepelion is effective against armies, monsters, and even corporeal undead, it is useless against inorganic objects and constructs (golems, statues, etc.).
[Incantation: Ego ego azaragorai... Prince of darkness, evil beast... Open wide, prepare to feast!... Flesh and blood, devour them all... Make this world your dining hall! Ed Zepelion! Starving Demon Hell!]


[x] Accept
Type:
Dispel (White Magic)
Range: N/A
Explanation: **DS cannot use this spell.** Releases a magical seal, such as the one which imprisons Dark Schneider within Luche Renlen. The spell requires a virgin kiss to work. A form of divine magic.
[Incantation: With this spell, accept my command... in the name of the beloved goddess of beauty, Ino Mata... let the seal depart!]



* High Ancient Magic
A long-lost, advanced form of magic based on rapid and complicated invocations to the ancient gods. Through fragmentary records, it is known that a great number of ancient gods existed, each controlling a different area of magic. It is thought that the books of the High Ancients contained many extremely powerful spells, but since their writings are mostly lost, the truth of the matter is shrouded in mystery.

** Forbidden Spells
The most secret of spells, these dark rituals were deliberately expunged from spell books due to their extreme dangerousness. Most wizards are unable to cast these spells without killing themselves in the process.